I’m 100% a deckbuilder based on my own instincts based on my own pool of cards and so, as I explore some of these further, you’ll find some interesting decklists might arise (which I will definitely share as I construct decks, when able).Īfter high school, though, we all went our own ways and the band never got back together and, thus, my Magic cards eventually left my possession. I was extremely limited in my card pool, and was frequently the player with the weakest overall set of cards to use, and so I had to come up with clever ways of finding combinations to counter what they could build, which is something that also has followed me: I am not big on chasing the expensive, powerful cards nor in “net decking” where I take someone else’s powerful deck and recreate it for my own play. I had a blast with the game, and loved constructing new decks to test almost as much as I enjoyed playing the game (something I still enjoy way more than the average player). Yes, it will eventually appear in here because that is one of the games I 100% for sure want to explore.įast forward to the second half of high school, where I had a group of friends and we’d get together pretty much every weekend to play D&D 2nd Edition, PS2 games, and Magic: The Gathering. At the time I knew nothing about expanding the game, much less being very good at learning or teaching the rules, but I have extremely fond memories of organizing the cards and attempting to play rounds of the game – and maybe one day I’ll find out my version of playing it wasn’t too far from how the rules are printed. My CCG days began as a child when my parents, because I was really big into Star Wars and used to love collecting and sorting sports cards, got me the 2-player introductory set for the Star Wars CCG. And there are a LOT of them out there, let me tell you. Welcome to the first of what promises to be a decently-lengthy series where I’ll be chronicling my ventures into various defunct Collectible Card Games (also interchangable with Trading Card Games).
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